-
Significant Zero
- Heroes, Villains, and the Fight for Art and Soul in Video Games
- Narrated by: Kevin T. Collins
- Length: 9 hrs and 37 mins
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
Buy for $27.99
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
Listeners also enjoyed...
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
-
-
My Childhood: Explained
- By Shane Snyder on 07-22-14
By: Blake J. Harris
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- By Ryan on 08-27-13
By: David Kushner
-
Extra Lives
- Why Video Games Matter
- By: Tom Bissell
- Narrated by: Tom Bissell
- Length: 5 hrs and 30 mins
- Unabridged
-
Overall
-
Performance
-
Story
Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of 34. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this copy, the same thing can probably be said of you, or of someone you know.
-
-
Video Gaming - Far more than just virtual bullets
- By Scott on 08-25-11
By: Tom Bissell
-
The Dream Architects
- Adventures in the Video Game Industry
- By: David Polfeldt
- Narrated by: Matt Wolfe
- Length: 9 hrs and 24 mins
- Unabridged
-
Overall
-
Performance
-
Story
The inside story of the booming video-game industry from the late 1990s to the present, as told by the managing director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations).
-
-
Its not so good.
- By Anonymous User on 02-28-21
By: David Polfeldt
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
-
-
My Childhood: Explained
- By Shane Snyder on 07-22-14
By: Blake J. Harris
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- By Ryan on 08-27-13
By: David Kushner
-
Extra Lives
- Why Video Games Matter
- By: Tom Bissell
- Narrated by: Tom Bissell
- Length: 5 hrs and 30 mins
- Unabridged
-
Overall
-
Performance
-
Story
Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of 34. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this copy, the same thing can probably be said of you, or of someone you know.
-
-
Video Gaming - Far more than just virtual bullets
- By Scott on 08-25-11
By: Tom Bissell
-
The Dream Architects
- Adventures in the Video Game Industry
- By: David Polfeldt
- Narrated by: Matt Wolfe
- Length: 9 hrs and 24 mins
- Unabridged
-
Overall
-
Performance
-
Story
The inside story of the booming video-game industry from the late 1990s to the present, as told by the managing director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations).
-
-
Its not so good.
- By Anonymous User on 02-28-21
By: David Polfeldt
-
Sid Meier's Memoir!
- A Life in Computer Games
- By: Sid Meier, Jennifer Lee Noonan - contributor
- Narrated by: Charles Constant
- Length: 8 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
Great!
- By Dylan Kelly on 03-30-21
By: Sid Meier, and others
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Starts great but drifts away from writing.
- By Lemondrop S on 03-24-22
By: Evan Skolnick
-
Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
-
-
a fitting ending to Sierra
- By Darrell on 05-10-21
By: Ken Williams
-
Disrupting the Game
- From the Bronx to the Top of Nintendo
- By: Reggie Fils-Aimé
- Narrated by: Reggie Fils-Aimé
- Length: 8 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top.
-
-
My body is ready
- By Cole on 05-04-22
By: Reggie Fils-Aimé
-
Stay Awhile and Listen
- How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire, Book 1
- By: David L. Craddock
- Narrated by: Mike Rylander
- Length: 8 hrs and 55 mins
- Unabridged
-
Overall
-
Performance
-
Story
Composed from exhaustive research and hundreds of personal interviews, the Stay Awhile and Listen series divulges the fated meeting that brought the two Blizzards together, the clashes that tore them apart, and their transformation from grassroots democracy to corporate empire. At the center of it all - Diablo, a hack-and-slash adventure through the darkest recesses of Hell that changed online gaming forever.
-
-
Interesting look into the history of Blizzard
- By Matt C on 09-06-17
-
Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
-
Overall
-
Performance
-
Story
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
-
-
Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
-
Prepare to Meet Thy Doom
- And More True Gaming Stories
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 5 hrs and 39 mins
- Unabridged
-
Overall
-
Performance
-
Story
From Masters of Doom author David Kushner comes Prepare to Meet Thy Doom, a compilation of true gaming stories covering many facets of America's biggest entertainment business: the video game industry. In addition to more than a dozen fascinating tales of game creation, play, business, and controversy, Prepare to Meet Thy Doom follows up on Kushner's previous best seller, Masters of Doom, with a long-awaited update.
-
-
A mixtape of essays
- By Scarlet Spark on 03-18-17
By: David Kushner
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Nerrrrrrrrrrd!
- By A. Listener on 12-28-15
By: David M. Ewalt
-
Tough Sh-t
- Life Advice from a Fat, Lazy Slob Who Did Good
- By: Kevin Smith
- Narrated by: Kevin Smith
- Length: 5 hrs and 55 mins
- Unabridged
-
Overall
-
Performance
-
Story
Take one look at Kevin Smith: He's a balding fatty who wears a size XXL hockey jersey, shorts, and slippers year-round. Not a likely source for life advice. But take a second look at Kevin Smith: He changed filmmaking forever when he was twenty-four with the release of Clerks, and since then has gone on to make nine more profitable movies, runs his own production company, wrote a best-selling graphic novel, and has a beautiful wife and kids. So he must be doing something right.
-
-
Bow at the feet of Kevin Smith!
- By january on 05-24-12
By: Kevin Smith
-
Where Wizards Stay Up Late
- The Origins of the Internet
- By: Katie Hafner, Matthew Lyon
- Narrated by: Mark Douglas Nelson
- Length: 10 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
Twenty-five years ago, it didn't exist. Today, 20 million people worldwide are surfing the Net. Where Wizards Stay Up Late is the exciting story of the pioneers responsible for creating the most talked about, most influential, and most far-reaching communications breakthrough since the invention of the telephone. In the 1960s, when computers where regarded as mere giant calculators, J.C.R. Licklider at MIT saw them as the ultimate communications devices.
-
-
Absolutely fascinating and we'll researched
- By Elsa Braun on 10-01-16
By: Katie Hafner, and others
-
Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- By: Sam Pettus
- Narrated by: Tom Racine
- Length: 17 hrs and 13 mins
- Unabridged
-
Overall
-
Performance
-
Story
New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
-
-
The Story of the Fall of Sega
- By Austin on 01-05-15
By: Sam Pettus
-
The Shadow of What Was Lost
- The Licanius Trilogy, Book 1
- By: James Islington
- Narrated by: Michael Kramer
- Length: 25 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
It has been 20 years since the end of the war. The dictatorial Augurs, once thought of almost as gods, were overthrown and wiped out during the conflict, their much-feared powers mysteriously failing them. Those who had ruled under them, men and women with a lesser ability known as the Gift, avoided the Augurs' fate only by submitting themselves to the rebellion's Four Tenets.
-
-
Maybe a fun read for someone younger
- By Dave on 11-30-18
By: James Islington
Publisher's Summary
When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others.
Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative.
Significant Zero also provides clear-eyed criticism of the industry's addiction to violence and explains how the role of the narrative designer - the poor soul responsible for harmonizing gameplay with storylines - is crucial for expanding the scope of video games into more immersive and emotional experiences.
Critic Reviews
More from the same
What listeners say about Significant Zero
Average Customer RatingsReviews - Please select the tabs below to change the source of reviews.
-
Overall
-
Performance
-
Story
- Anonymous User
- 10-06-17
Revealing insight into the games industry
Highly reccomended if you're interested in video games. However, I think the book should come with a spoiler warning. Major plot spoilers for games such as Bioshock, The Last of Us, Dishonored and Spec Ops The Line are casually dropped throughout the book.
4 people found this helpful
-
Overall
-
Performance
-
Story
- Josh
- 07-30-18
More of a Cultural Exploration
I bought this because I'm doing research into the game industry for a novel I'm writing. I didn't really know what to expect, but, in general, was pleasantly surprised. This piece toes the line of a bunch of different genres: memoir, argument, cultural exploration, etc. Ultimately, I think it succeeds mostly in the mode of a Vice piece on silent meditation, or the sex industry, or freight train-hoppers. That is to say, as a piece that explores an industry most of us are unaware of. As a memoir, not so much. Though there is an interesting thread about addiction that could have been explored.
Buy this if you're interested in game development. There are some interesting stories here for sure. Although, I would suggest listening to it on 2.0x the speed, as some of the digressions are long-winded and generally gratuitous.
1 person found this helpful
-
Overall
-
Performance
-
Story
- DJ
- 06-24-18
Great insight on an intense, elusive industry
Walt Williams’ chronicle of his unusual rise through the video game industry from quality assurance to lead writer is not only captivating as his friends and foils (the illusive “Fox” and his own abrasive ego) get in the way of his often reckless ambition. It’s a typical games industry tale, but that actually what makes it so appealing. He’s not the first person the game industry has gobbled up and spit out like used Skoal, but his best for beat account is so intense and personal, it provides the kind of detail we don’t even see in the industry. An important and essential read (or listen) for anyone interested what goes on behind the scenes of the video game industry.
1 person found this helpful
-
Overall
-
Performance
-
Story
- Antal
- 05-12-22
Autobiography disguised as insight--CRAP
Self indulgent drivel written by a hack. I was hoping this work would give any sort of insight into the games industry, but it's an autobiography disguised as a book about video games. Crap.
-
Overall
-
Performance
-
Story
- Kindle Customer
- 10-12-21
It was a good insight
it was a good insight into what it takes to create games in this industry. Thank You
-
Overall
-
Performance
-
Story
- jbug
- 10-29-20
Very good book but if you haven’t played the games he talks about don’t listen to it
This book is my favorite book on game development/ writing it talks about the toll on your life that writing video games takes but he talks about games like Bioshock and borderlands and Spec Ops: The Line and last of us If you have not played those games go play them they are very good games and Bioshock is a work of art just play them before listen to this because he goes into spoilers
-
Overall
-
Performance
-
Story
- Josh
- 05-04-20
Great but needs SPOILERS warning for some games.
The book did a great job of giving some insight into the game making process, particularly from the view point of a workaholic. The narrator was a little on the slow side but I sped the narration up to 1.15x and it sounds fine. The biggest aggravation is that it without warning, the endings for several games were revealed. Granted they're "older" games but still widely played. Bioshock, Last of Us and Borderlands.
-
Overall
-
Performance
-
Story
- Anonymous User
- 10-04-19
Inspiring
Anyone that is in the industry, aspiring to be in the industry, or that simply possesses an interest in the people who make games should read this book.
-
Overall
-
Performance
-
Story
- Logan Bethke
- 06-25-19
compelling
A story not only about games but about the people who make them and the potential within them.
-
Overall
-
Performance
-
Story
- Kc
- 11-19-18
What a Fantastic book
One of the best books I've read relating to video games.You won't regret picking up this masterpiece